Skip to main content

HIRE DEVELOPERS  /  IOS APP DEVELOPERS

Hire iOS appdevelopers,on your team.

Senior iOS engineers who join your team, write Swift and SwiftUI in your Xcode project and your CI, sit in your standups, and already know what gets a build rejected before Apple tells you. Sociall, the iOS app on our portfolio, went through real App Store review. That's the bar we hire to.

Vetted on App Store review
Full-time, part-time, or hourly
No account-manager layer
TRUSTED BY TEAMS AT
Why Entalogics

Why teams hire
iOS app developers from us.

Swift and SwiftUI for new work, UIKit for complex interfaces and older codebases. Then everything beyond the language: Apple's Human Interface Guidelines, App Store review requirements, and the platform APIs an iOS engineer has to already know, like Core Data, Core Location, HealthKit, ARKit, APNs, and StoreKit.

EXPERT BENCH01

iOS developers, vetted for depth.

SwiftUI and UIKit, MVVM, provisioning profiles and signing, and debugging real performance problems with Instruments. We check for Apple platform experience, not just whether someone can write Swift.

FAST HIRING02

The hard part starts after it builds.

Plenty of people write Swift. Far fewer have handled an App Store rejection, a privacy manifest requirement, or a StoreKit integration properly. Those are the people we keep on the bench, and we can match one to your project within days.

FLEXIBLE ENGAGEMENT03

As much engineer as you need.

A full-time iOS developer for a product that's the business. A part-time one for OS updates and crash triage. A few hours for an App Store rejection or an architecture review. You tell us which, and we size it that way.

Receipts, not adjectives.

UPDATED Q3 2026 - VERIFIABLE ON UPWORK - CLUTCH

600+

Combined projects shipped

PRODUCTION BUILDS

32

Startups built ground-up

$40M+ ARR COLLECTIVELY

100%

Senior engineers

NO JUNIOR HAND-OFFS

14d

Median time to first PR

AFTER KICKOFF CALL

11

Years compounding

7 COUNTRIES SERVED

Hiring model

Three ways
to staff your iOS build.

Billed per engineer, per month, or in a 40-hour block, with the rate quoted on the first call. App Store rejections, memory pressure on older iPhones, bugs that only show up on one iOS version, Apple's shifting APIs. iOS is a closed system with strict rules, and experience with those rules is what we screen for.

M01160h / mo

Full-time hiring

One iOS developer working full-time inside your team, owning the architecture and the Swift code through TestFlight and App Store submission. The right fit when an iPhone or iPad app is a core product.

Contact us for pricing
M0280h / mo

Part-time hiring

Twenty hours a week. Enough for the yearly iOS update, Crashlytics reports, features between big releases, and keeping the App Store Connect listing current.

Contact us for pricing
M0340h blocks

Hourly hiring

For a defined piece of work. An App Store rejection, a performance profile in Instruments, a review of how push notifications are wired, a StoreKit integration, or a plan to move Objective-C code to Swift.

Contact us for pricing
Engagement models

Who runs
the engineers.

Pick the one that matches how your team already builds iOS apps, or describe your setup and we'll suggest one.

01

Entalogics managed team

We run the whole thing: architecture, Swift development, testing on real devices, TestFlight distribution, and App Store submission. You review a build every week and steer the product.

  • PM + senior iOS devs on staff
  • We own the release pipeline
  • TestFlight builds every Friday
02MOST COMMON

Client managed team

Your product lead sets the direction. Our iOS developer joins your Slack, your Jira, and your standups, writes the Swift, and handles submissions. You direct.

  • Embedded in your Slack & Linear
  • Reports into your product lead
  • Same hiring bar — you direct
03

Hybrid model

Your team keeps the backend and the product direction. We take the SwiftUI interfaces, native integrations, device testing, and App Store compliance.

  • Specialists from us, generalists from you
  • Shared standups + design reviews
  • Clear DRI per platform
Stack & tooling

The stack our iOS
application development team ships with.

Apple's ecosystem, end to end. This is what an iOS engineer here works in every day.

Swift 6

Safe concurrency, Macros, and the latest language affordances on current SDKs.

SwiftUI

Declarative interfaces and state-driven screens for new apps and flows.

UIKit

Mature layouts, coordinators, and AppKit bridging where SwiftUI stops.

Objective-C

Still a real, current skill for maintaining and extending inherited enterprise codebases, not just legacy interop.

Combine

Reactive pipelines for networking, timers, and cross-layer state propagation.

Swift Concurrency

async/await structured tasks and actors for safe async UI-bound work.

RECENT ENGAGEMENTS

Real products,
real ARR

One iOS engagement, described the way a hiring manager would ask about it, then the rest of the bench's recent work.

All case studies
ON THE RECORD

What founders say
on the record.

Verified feedback from Upwork, Clutch, and reference calls we're happy to set up before you sign anything.

Dani Keo

Dani Keo

Project Manager, Sociall

Entalogics built our iOS Chromium-based mobile app with a smooth native feel, stable media rendering, and reliable sync. We shipped faster and improved engagement after launch.
Evan Kanouse

Evan Kanouse

CEO, Modestly

Entalogics has successfully delivered extension prototypes on time, and we are impressed with their project management and the finished product. The client communicates with Entalogics via virtual meetings, email, and messaging apps.
Adam Strock

Adam Strock

Founder, Flourish Schools

Collaborating with Entalogics was a great experience. Communication was clear, we aligned quickly, and their team delivered high-quality code on time with thoughtful technical decisions.
COMMON QUESTIONS

Straight answers.

What iOS hiring managers ask us first. If yours isn't here, ask it on the call.

Everyone does a coding test and a system-design interview and walks us through something they've shipped. Then the iOS-specific part: SwiftUI and UIKit, MVVM, provisioning profiles and signing, using Instruments to find real performance problems, and knowing what gets a build rejected at App Store review. Being fluent in Swift gets you into the interview. It doesn't get you through it.
Both, in practice. SwiftUI is faster to build with and it's where Apple is heading, so new screens go there. UIKit stays wherever the existing codebase is UIKit or a complex custom animation needs finer control. Most production apps mix the two, and the engineer you get moves between them without needing a rewrite.
Yes. REST, GraphQL, Firebase, Supabase, or a custom backend, including authentication, offline caching, and real-time sync. If your backend needs changes to work well on mobile, the engineer will raise it in the first review rather than quietly working around it.
Three to five business days from a signed contract to a first day in your Xcode project is typical. Across the engagements we've staffed, the first pull request is usually up for review about two weeks after kickoff.
Each iOS engineer is billed monthly: 160 hours for full-time, 80 for part-time. Short pieces of work run in 40-hour blocks. There's no project estimate. It's a monthly rate, and we quote it on the call.
Yes, and it gets handled. Most rejections come down to metadata, privacy disclosures, or how a reviewer read a guideline. Our developers have been through real rejection cycles and usually resolve one with a resubmission within two or three business days. It doesn't become something you have to chase.
Three months minimum on full-time and part-time seats, none on hourly. In the first two weeks, a replacement is free and immediate from the same bench. After that, it's 30 days' notice to swap or stop.
Senior engineers

Ready to add
an iOS engineer?

Send us the role and where the app stands with Apple today, whether that's in review, in TestFlight, or not started. You'll get back a shortlist, a start date, and a monthly figure.