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HIRE DEVELOPERS  /  IOS APP DEVELOPERS

Native iOS appsdevelopment,approved the first time.

The Social iOS app is live in the App Store right now — a real product that made it through real Apple review, not a build sitting in a simulator. Our iOS developers write Swift fluently, understand the Apple ecosystem end to end, and already know what gets an app rejected before Apple tells you.

Vetted senior talent
Flexible engagement models
Founder-direct delivery
Why Entalogics

Why teams hire
iOS app developers from us.

Swift and SwiftUI for modern apps, UIKit for complex interfaces and existing codebases — the actual substance of iOS application development, not just syntax. Apple's Human Interface Guidelines, App Store review requirements, and iOS-specific APIs: Core Data, Core Location, HealthKit, ARKit, Push Notifications via APNs, in-app purchases via StoreKit.

EXPERT BENCH01

iOS app developers, vetted for the depth.

SwiftUI and UIKit fluency, MVVM architecture, provisioning profile management, real production debugging with Instruments — vetted for Apple platform depth, not just Swift syntax. Every developer has shipped to the App Store, not just built in a simulator.

FAST HIRING02

The rare part is what happens after "it builds."

Writing Swift is common. Handling an App Store rejection, a privacy manifest requirement, or a StoreKit integration correctly is not. We keep that second group on the bench — matched to your project in days.

FLEXIBLE ENGAGEMENT03

iOS staff augmentation, sized to fit.

A dedicated iOS developer for a long-term product. A part-time specialist for OS updates and crash triage. An hourly consultant for an App Store rejection or a Swift app consulting session. Sized to which one is real.

Hiring model

Three ways
to staff your iOS build.

App Store rejections, memory management issues on older iPhones, Swift/Objective-C bugs on specific iOS versions, Apple's constantly shifting APIs — iOS application development is a closed ecosystem with strict rules, and our developers have dealt with all of it on live products, not just Xcode tutorials.

M01160h / mo

Full-time hiring

One iOS developer, embedded full-time, owning architecture and Swift development through TestFlight and App Store submission — inside your standups, your process. Right for a team building an iPhone or iPad app as a core product.

M0280h / mo

Part-time hiring

Twenty hours a week — enough for annual iOS updates, fixing Crashlytics reports, features between major releases, or keeping the App Store Connect listing current.

M0340h blocks

Hourly hiring

An App Store rejection, an Instruments performance profile, a push notification architecture review, a StoreKit integration, an Objective-C to Swift migration plan — targeted Swift app consulting, scoped and delivered.

Engagement models

Who runs
the project.

Match this to how your team already builds iOS apps, or tell us your situation and we'll suggest one.

01

Entalogics managed team

The full iOS development lifecycle — architecture, Swift development, QA on real devices, TestFlight distribution, App Store submission — all ours. You review weekly builds and steer the product.

  • PM + senior iOS devs on staff
  • We own the release pipeline
  • TestFlight builds every Friday
02MOST COMMON

Client managed team

Your product lead sets direction. Our iOS developer joins your Slack, your Jira, your standups, writes Swift, and handles submissions — you direct the product.

  • Embedded in your Slack & Linear
  • Reports into your product lead
  • Same hiring bar — you direct
03

Hybrid model

Backend APIs and product decisions stay with your team. SwiftUI interfaces, native integrations, device testing, App Store compliance become ours.

  • Specialists from us, generalists from you
  • Shared standups + design reviews
  • Clear DRI per platform
Stack & tooling

The stack our iOS
application development team ships with.

Deep Apple ecosystem expertise — what our iOS engineers actually work with, daily.

Swift 6

Safe concurrency, Macros, and the latest language affordances on current SDKs.

SwiftUI

Declarative interfaces and state-driven screens for new apps and flows.

UIKit

Mature layouts, coordinators, and AppKit bridging where SwiftUI stops.

Objective-C

Still a real, current skill for maintaining and extending inherited enterprise codebases, not just legacy interop.

Combine

Reactive pipelines for networking, timers, and cross-layer state propagation.

Swift Concurrency

async/await structured tasks and actors for safe async UI-bound work.

Related work

You might
also need.

Adjacent services we often ship alongside iOS work — same bench, same standard.

COMMON QUESTIONS

Straight answers.

Six questions we get on every first call about hiring iOS app developers. If yours isn't here, we'll cover it first.

SwiftUI for new projects — faster to develop, declarative, Apple's clear direction forward. UIKit when the existing codebase is UIKit-based, or complex custom animations need the fine-grained control UIKit provides. Most production apps in 2026 use a mix of both, and our developers move fluently between them.
Yes. Our iOS developers integrate with REST APIs, GraphQL, Firebase, Supabase, and custom backends — authentication flows, offline caching, real-time sync included. If your backend needs adjustments for mobile, we flag that in the RFC upfront.
MVP in 8–12 weeks, feature-complete v1 in 12–20 weeks. App Store review adds 1–2 weeks on first submission. Feature complexity, screen count, and integration requirements move that number.
Yes — App Store Connect setup, metadata, screenshots, privacy policy, App Privacy Nutrition Labels, and review guideline compliance. We've handled rejections and know the common causes: missing privacy manifests, unclear app purpose, guideline 4.2 minimum functionality issues.
Yes. We typically target iOS 16+ for new apps, covering 95%+ of active devices. Enterprise apps needing broader compatibility get iOS 15+ with conditional feature availability. We'll recommend the right minimum target for your actual user base.
We handle it. Most rejections trace back to metadata issues, privacy disclosure gaps, or a reviewer's interpretation of a guideline. Our developers have been through real rejection cycles and typically resolve it within 2–3 business days with a resubmission.
Founder-direct

Ready to build
something amazing?

Tell us what your iOS app needs to do, and we'll walk you through what shipping it — approved, on the App Store, at a fair price — actually takes.