Design that converts and ships clean.

We design product interfaces, design systems, and developer-ready Figma files for teams building web apps, mobile apps, and SaaS products. Research-backed UX, component-based systems, and handoff files engineers can actually build from — not mood boards that break in sprint one.

5.0

Based on 100+ Reviews

TOP RATED PLUS
100% Job Success
TRUSTED BY TEAMS AT

Why Entalogics for design

Four things every product design
actually needs.

The reasons clients pick us, in their own words. Each one is something most agencies will swear they do — and most don't.

Research01

Decisions backed by users.

Design without research is decoration. Every flow we design is grounded in user interviews, competitor analysis, and jobs-to-be-done thinking before a single pixel is placed.

Systems02

A design system that devs love.

Inconsistent UI slows engineering and frustrates users. We build component libraries in Figma with tokens, variants, and Dev Mode specs that engineers can build from without a single Slack message.

B2B03

B2B UI that closes deals.

Enterprise buyers judge product quality by interface quality before they sign. Clean, dense, data-rich UI that signals maturity and builds trust in the first sales demo.

Handoff04

Files and systems. All yours.

Your Figma file, your component library, your design tokens. Full handover with documentation. No vendor lock-in to our tools or our team.

Revenue impact

Design is a revenue problem,
not an aesthetic one.

Bad design destroys revenue at every stage of the funnel. Here is where it shows up first.

94%

Acquisition

Of first impressions are design-related. Visitors judge credibility before they read a word.

#1

Activation

Poor onboarding UX is the number one reason users never reach their first value moment.

Retention

Users who struggle with UI churn 3× faster than users who find the product intuitive from day one.

0

Referral

Nobody recommends a product they find hard to use, regardless of how powerful it is.

1st

Revenue

Enterprise buyers judge product maturity by interface quality before they agree to a demo.

Design is not a line item. It is the multiplier on everything else you build.

The real cost

What bad design
actually costs.

Design buyers often think design is optional or can be done cheaply. These are the costs we see when product design is treated as decoration.

01
Users drop off in the first 10 seconds
The value proposition is not clear above the fold — no second chance at a first impression.
02
Onboarding abandonment
The first-use experience asks too much too soon — activation rate never recovers without a full redesign.
03
Support tickets flooding in
Users cannot find basic features — design debt creating direct operational cost every month.
04
Engineering time wasted on rework
Components get redesigned three weeks later — no design system means every sprint has rework baked in.
05
App Store and Play Store reviews citing confusing UI
Public, permanent, and damaging to organic discovery and conversion.
06
Full rebrand needed 18 months after launch
No design system was built — costs three times more than doing it right the first time.

We design for conversion, clarity, and engineering handoff from week one — so design debt does not compound into churn, support load, and expensive redesigns.

Honest fit

What we design.
What we don't.

We are product designers, not a full-service creative agency. Here is exactly where we work.

We design
Product interfaces — web apps, mobile apps, and desktop applications
Design systems and component libraries built for engineering teams
Marketing and landing pages optimised for conversion
Onboarding flows, empty states, and error handling
Data visualisation and complex dashboard UI
Accessibility-compliant interfaces meeting WCAG 2.1 AA
×We don't
×Logo and brand identity from scratch — that is brand design, not product design
×Print materials — brochures, business cards, or posters
×Standalone illustration and custom iconography projects
×Motion graphics and video production
×Figma templates with no product context
×Marketing campaigns and ad creative

Design systems

What a design system
actually contains.

Most teams think a design system is a Figma file with some colors and fonts. Here is what we actually deliver.

Foundations

  • Design tokens
  • Color palette (light + dark)
  • Typography scale
  • Spacing system
  • Border radius
  • Shadow levels
  • Motion timing

Components

  • Buttons (all states)
  • Form inputs
  • Modals and drawers
  • Navigation patterns
  • Data tables
  • Empty states
  • Loading states
  • Error states
  • Toast notifications

Patterns

  • Onboarding flows
  • Authentication screens
  • Settings pages
  • Dashboard layouts
  • Data entry forms
  • Confirmation dialogs
  • Search and filter UI

Documentation

  • Component usage guidelines
  • Do and don't examples
  • Accessibility notes per component
  • Token naming conventions
  • Contribution guidelines for engineers
  • Version changelog

What we deliver

Six design engagements,
one design bench.

The shapes of product design work we take on most often — from zero-to-one products to design systems and research-led iteration.

01
Product design from zero
Full design system, information architecture, user flows, and high-fidelity screens for a product that does not exist yet.
02
Redesign of an existing product
Audit, redesign, and systematise a product that has grown messy, inconsistent, and hard to use.
03
Design system creation
Component library, tokens, documentation, and Figma file your engineering team can build from immediately.
04
Landing page and marketing design
Conversion-focused design with clear hierarchy, social proof placement, and CTA architecture.
05
User research and usability testing
Interviews, usability sessions, heatmap analysis, synthesised into prioritised design decisions.
06
Design-to-code handoff
Figma files structured for Dev Mode with specs, tokens, breakpoints, and component notes.

Engagement shape

From brief to shipped
in four phases.

A typical product design engagement — research and wireframes before pixels, accessibility before handoff, design QA through build.

W01–02
Discovery & research
User interviews, competitor analysis, jobs-to-be-done mapping, information architecture, design principles agreed.
W02–04
Wireframes & flows
Low-fidelity wireframes for every core flow, user journey diagrams, interaction logic, stakeholder alignment before high-fidelity begins.
W04–10
High-fidelity design
Design system built, component library in Figma, all screens designed at high fidelity across responsive breakpoints, accessibility review completed.
W10+
Handoff & support
Figma Dev Mode handoff, design tokens exported, design QA during engineering build, iteration on developer feedback, final sign-off before launch.

Tools

Design tools.
Used properly.

Figma-first product design with research, prototyping, and handoff tooling chosen for product teams — not a generic creative stack.

Design & prototyping
Figma · FigJam · Framer · Sketch · Adobe XD
Advanced prototyping
ProtoPie · Principle · Figma Smart Animate
User research
Maze · Hotjar · FullStory · Lookback · Dovetail
Design systems
Storybook · Zeroheight · Supernova · Figma Variables
Handoff
Figma Dev Mode · Zeplin · design tokens exported to CSS and Tailwind
Collaboration
Notion · Linear · Loom · Slack · GitHub for design versioning

Engagement

Three ways
to work with us.

Pick the lane that matches your stage. Every path includes research, a design system, and developer-ready Figma handoff.

DESIGN SPRINTship fast

Your product designed in 4–8 weeks.

For founders who need production-ready design before build starts

Fixed scope, fixed quote, senior designers only. Design system and developer handoff included from day one.

  • Full user flows and high-fidelity screens
  • Design system and component library in Figma
  • Accessibility review before handoff
  • Founder-direct, no account manager layer
Start a design sprint
EMBEDDED DESIGN TEAMscale your team

Designers in your product workflow.

Scale-up with an existing product and an ongoing design backlog

Senior product designers in your Slack, your Linear, your standups every sprint.

  • 1–3 senior designers, your tools
  • Embedded in your product workflow
  • Design system maintained and expanded every sprint
  • Pause or cancel with 30 days notice
Talk about a team
ENTERPRISE DESIGNcustom

Compliance-grade product design.

Enterprise or regulated verticals

WCAG 2.1 AA compliance, accessibility audits, procurement-friendly contracts, design governance documentation.

  • WCAG 2.1 AA compliance audit and remediation
  • Full accessibility documentation for procurement
  • Design system with governance and contribution guidelines
  • Procurement & legal handled
Speak to the founder
FAQ

Things every founder asks.

Don't see yours here? Ask us directly.

UX is how the product works — research, flows, information architecture, and usability. UI is how it looks and feels — typography, colour, components, and visual hierarchy. We do both as one product design practice.
Yes — every engagement ends with Figma files structured for Dev Mode, design tokens, responsive specs, and component notes. Engineers build without guessing.
Yes — we audit what you have, systematise what works, and redesign what doesn't. Most redesigns include a design system so inconsistency does not return.
Research is part of every engagement — interviews, usability testing, competitor analysis, and synthesis into prioritised design decisions. Screens without research are not what we sell.
A focused product design sprint: 4–8 weeks. Full product from zero with design system: 8–12 weeks. Ongoing embedded design scales with your sprint cadence.
Both — but we always recommend a design system for products with more than a handful of screens. Tokens, components, and documentation are standard on every handoff.

Founder-direct

Start your design projectthis quarter.

Free 30-minute call with a senior product designer. By the end you'll have a scoped approach, timeline, and handoff plan — whether you hire us or not.