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HIRE DEVELOPERS  /  MOBILE APP DEVELOPERS

Hire a mobileengineer matched toyour platform.

One senior mobile engineer, in native Swift, native Kotlin, Flutter, or React Native, matched to the platform your product runs on and then embedded in your repo, your standups, and your release process. Sociall, an iOS app on React Native with Chromium embedded, is the shipped work behind the bench. It launched with a 4.6 App Store rating.

Matched to your platform
Full-time, part-time, or hourly
No account-manager layer
TRUSTED BY TEAMS AT
Why Entalogics

Why teams hire
mobile app developers from us.

Swift and Kotlin for native work, Flutter and React Native for cross-platform. Then the mobile-specific problems that decide whether an app survives real users: offline sync, push notifications, background processing, biometric login, camera and GPS, and store review. The engineer you add has to already know all of that.

EXPERT BENCH01

Mobile developers, and only that.

Every developer we place has worked on apps that reached real users. SwiftUI or UIKit for iOS, Jetpack Compose or XML for Android, and proper Flutter or React Native experience on a codebase bigger than a demo.

RIGHT STACK02

Matched to your platform, not just "mobile."

iOS, Android, Flutter, and React Native are four different skill sets that happen to share a job title. Ask for a native Swift engineer and that's who you get.

FLEXIBLE ENGAGEMENT03

As much engineer as you need.

A full-time developer for a product that's the business. A part-time one for store maintenance and OS updates. A few hours for a rejection or a performance audit. You tell us which, and we size it that way.

Receipts, not adjectives.

UPDATED Q3 2026 - VERIFIABLE ON UPWORK - CLUTCH

600+

Combined projects shipped

PRODUCTION BUILDS

32

Startups built ground-up

$40M+ ARR COLLECTIVELY

100%

Senior engineers

NO JUNIOR HAND-OFFS

14d

Median time to first PR

AFTER KICKOFF CALL

11

Years compounding

7 COUNTRIES SERVED

Hiring model

Three ways
to staff your mobile build.

One monthly rate per engineer, or a 40-hour block for smaller work, and you'll hear the number on the first call. App Store rejections, background sync bugs, memory warnings on older devices, crashes that only show up on one manufacturer's phones: mobile looks simple until you hit these, and they're what we screen for.

M01160h / mo

Full-time hiring

One mobile developer working full-time inside your team, owning the app from architecture through to store submission. The right fit when the app is your core product.

Contact us for pricing
M0280h / mo

Part-time hiring

Twenty hours a week. Enough to keep a published app healthy: OS updates, crash fixes, features between the big releases, and both store listings kept current.

Contact us for pricing
M0340h blocks

Hourly hiring

For a defined piece of work. An App Store rejection, a performance profile on low-end devices, a review of how push notifications are wired, or an assessment before moving a native app to cross-platform.

Contact us for pricing
Engagement models

Who runs
the engineers.

Pick the one that matches how your team already runs mobile work, or describe your setup and we'll suggest one.

01

Entalogics managed team

We run the whole thing: architecture, UI, device testing, and submission to the App Store and Google Play. You review a build every week through TestFlight or the Play Console.

  • PM + senior mobile devs on staff
  • We own the release pipeline
  • TestFlight / Play Console builds weekly
02MOST COMMON

Client managed team

Your product lead sets the priorities. Our developer joins your Slack, your Jira, and your standups, writes the code, and handles store submission. You direct.

  • Embedded in your Slack & Linear
  • Reports into your product lead
  • Same hiring bar — you direct
03

Hybrid model

Your team keeps the backend and the product decisions. We take the UI, the native integrations, device testing, and store submission.

  • Specialists from us, generalists from you
  • Shared standups + design reviews
  • Clear DRI per platform
Stack & tooling

The stack our mobile
app development team ships with.

Native and cross-platform in one bench. This is what the engineers you'd be adding work with every day.

Swift

Native iOS apps with ARC memory model and platform frameworks.

SwiftUI

Declarative layouts and state-driven interfaces on modern iOS releases.

UIKit

Mature iOS UI patterns, storyboards, and custom controls where needed.

Kotlin

Native Android development with coroutines and Jetpack libraries.

Jetpack Compose

Declarative Android UI with less XML and faster iteration on mobile surfaces.

React Native

Cross-platform delivery with native modules when platform depth is required.

Flutter

Single codebase for iOS and Android with performant custom rendering.

Dart

Language paired with Flutter for typed async mobile and plugin development.

RECENT ENGAGEMENTS

Real products,
real ARR

Three engagements: how long they ran, how our engineers fit in, and what shipped.

All case studies
ON THE RECORD

What founders say
on the record.

Verified feedback from Upwork, Clutch, and reference calls we're happy to set up before you sign anything.

Dani Keo

Dani Keo

Project Manager, Sociall

Entalogics built our iOS Chromium-based mobile app with a smooth native feel, stable media rendering, and reliable sync. We shipped faster and improved engagement after launch.
Evan Kanouse

Evan Kanouse

CEO, Modestly

Entalogics has successfully delivered extension prototypes on time, and we are impressed with their project management and the finished product. The client communicates with Entalogics via virtual meetings, email, and messaging apps.
Adam Strock

Adam Strock

Founder, Flourish Schools

Collaborating with Entalogics was a great experience. Communication was clear, we aligned quickly, and their team delivered high-quality code on time with thoughtful technical decisions.
George Irvin

George Irvin

Founder, G3 Ventures LLC

Entalogics delivered our custom Electron browser in six months with isolated profile workflows and stable policy sync. Agent onboarding improved by 55% after rollout.
COMMON QUESTIONS

Straight answers.

What hiring managers ask before adding a mobile engineer. If yours isn't here, ask it first.

Native (Swift or Kotlin) if the product leans on deep platform features like HealthKit, ARKit, home-screen widgets, or heavy background work. Cross-platform (Flutter or React Native) if iOS and Android should ship from one codebase and the app is mostly content, forms, and transactions. We work that out with you on the first call and match the engineer to the answer, rather than to whoever happens to be free.
Three steps before anyone reaches you: a coding test, a system-design interview, and a walkthrough of something they've shipped. Then the platform-specific round. SwiftUI and UIKit for iOS, Jetpack Compose and XML for Android, state management and native bridging for Flutter and React Native. We're looking for work that reached real users, not simulator builds.
Quickly. Once the contract is signed, the engineer is usually in your repo within three to five business days. Across the engagements we've staffed, the first merged pull request typically lands about two weeks after kickoff.
Monthly, per engineer. Full-time is 160 hours, part-time is 80. Smaller pieces of work run in 40-hour blocks. You'll have a number before the first call ends.
Up to you. Client-managed means the engineer joins your Slack, Jira, and standups and reports to your product lead. Managed means a project manager and senior developers on our side own the release pipeline and you review TestFlight or Play Console builds weekly. Hybrid means your team keeps the backend and product decisions and we take the UI, native integrations, device testing, and submission.
If it isn't working in the first two weeks, we swap the engineer at no cost and there's no new recruitment cycle. After that, 30 days' notice changes or ends the engagement. The minimum term is three months for full-time and part-time. Hourly work is scoped per job with no minimum.
Yes, that's what the part-time seat is for. Twenty hours a week covers OS updates, crash fixes, features between big releases, and keeping both store listings current. If the app is the product and it has a roadmap, you'll want the full-time seat.
Senior engineers

Ready to add
a mobile engineer?

Tell us which platform the app runs on and what the seat looks like: full-time, part-time, or a few hours of the right expertise. You'll get back a shortlist, a start date, and a monthly figure.