Mobile developers, and only that.
Every developer we place has worked on apps that reached real users. SwiftUI or UIKit for iOS, Jetpack Compose or XML for Android, and proper Flutter or React Native experience on a codebase bigger than a demo.
HIRE DEVELOPERS / MOBILE APP DEVELOPERS
One senior mobile engineer, in native Swift, native Kotlin, Flutter, or React Native, matched to the platform your product runs on and then embedded in your repo, your standups, and your release process. Sociall, an iOS app on React Native with Chromium embedded, is the shipped work behind the bench. It launched with a 4.6 App Store rating.
Swift and Kotlin for native work, Flutter and React Native for cross-platform. Then the mobile-specific problems that decide whether an app survives real users: offline sync, push notifications, background processing, biometric login, camera and GPS, and store review. The engineer you add has to already know all of that.
Every developer we place has worked on apps that reached real users. SwiftUI or UIKit for iOS, Jetpack Compose or XML for Android, and proper Flutter or React Native experience on a codebase bigger than a demo.
iOS, Android, Flutter, and React Native are four different skill sets that happen to share a job title. Ask for a native Swift engineer and that's who you get.
A full-time developer for a product that's the business. A part-time one for store maintenance and OS updates. A few hours for a rejection or a performance audit. You tell us which, and we size it that way.
UPDATED Q3 2026 - VERIFIABLE ON UPWORK - CLUTCH
600+
Combined projects shipped
PRODUCTION BUILDS
32
Startups built ground-up
$40M+ ARR COLLECTIVELY
100%
Senior engineers
NO JUNIOR HAND-OFFS
14d
Median time to first PR
AFTER KICKOFF CALL
11
Years compounding
7 COUNTRIES SERVED
One monthly rate per engineer, or a 40-hour block for smaller work, and you'll hear the number on the first call. App Store rejections, background sync bugs, memory warnings on older devices, crashes that only show up on one manufacturer's phones: mobile looks simple until you hit these, and they're what we screen for.
One mobile developer working full-time inside your team, owning the app from architecture through to store submission. The right fit when the app is your core product.
Contact us for pricingTwenty hours a week. Enough to keep a published app healthy: OS updates, crash fixes, features between the big releases, and both store listings kept current.
Contact us for pricingFor a defined piece of work. An App Store rejection, a performance profile on low-end devices, a review of how push notifications are wired, or an assessment before moving a native app to cross-platform.
Contact us for pricingPick the one that matches how your team already runs mobile work, or describe your setup and we'll suggest one.
We run the whole thing: architecture, UI, device testing, and submission to the App Store and Google Play. You review a build every week through TestFlight or the Play Console.
Your product lead sets the priorities. Our developer joins your Slack, your Jira, and your standups, writes the code, and handles store submission. You direct.
Your team keeps the backend and the product decisions. We take the UI, the native integrations, device testing, and store submission.
Native and cross-platform in one bench. This is what the engineers you'd be adding work with every day.
Native iOS apps with ARC memory model and platform frameworks.
Declarative layouts and state-driven interfaces on modern iOS releases.
Mature iOS UI patterns, storyboards, and custom controls where needed.
Native Android development with coroutines and Jetpack libraries.
Declarative Android UI with less XML and faster iteration on mobile surfaces.
Cross-platform delivery with native modules when platform depth is required.
Single codebase for iOS and Android with performant custom rendering.
Language paired with Flutter for typed async mobile and plugin development.
Three engagements: how long they ran, how our engineers fit in, and what shipped.
All case studiesVerified feedback from Upwork, Clutch, and reference calls we're happy to set up before you sign anything.
If you'd rather have the whole app built for you than add an engineer, start with the first link. The rest are where we usually send people next.
What hiring managers ask before adding a mobile engineer. If yours isn't here, ask it first.
Tell us which platform the app runs on and what the seat looks like: full-time, part-time, or a few hours of the right expertise. You'll get back a shortlist, a start date, and a monthly figure.