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HIRE DEVELOPERS  /  DESKTOP DEVELOPERS

Hire desktopdevelopers who'veactually shipped.

Cross-platform desktop development and native desktop applications for Windows, macOS, and Linux — from Electron-based productivity tools to native C++ and Qt software. We only send you developers who've shipped real production desktop apps, not ones who learned installer packaging from a blog post yesterday.

Win · macOS · Linux
Native & cross-platform
Signed installers, day one
Why Entalogics

Why teams hire
desktop devs from us.

Desktop development is a niche skill. Most developers work on web or mobile — finding someone who genuinely understands OS integrations, native APIs, installer packaging, and cross-platform build pipelines is hard. We've shipped real production desktop software, not just side projects.

EXPERT BENCH01

Expert desktop developers, only.

Every desktop developer we place clears coding tests, a system design interview, and a portfolio review of real shipped work before we'll put them in front of you — real experience, not just a polished resume.

FAST HIRING02

A hiring process that doesn't cost you a quarter.

A six-week recruitment cycle costs more than the developer does. Most clients have a desktop developer working within days of the discovery call — no endless interview rounds standing in the way.

FLEXIBLE ENGAGEMENT03

Staff augmentation that flexes to the project.

Full-time, part-time, or hourly — whatever stage your desktop build is at, there's a model sized for it instead of one option you have to make work.

Hiring model

Three ways
to staff your desktop build.

Every model below is staff augmentation at its core — you get the developer, we handle sourcing and vetting. Pick the hours that match your project.

M01160h / mo

Full-time hiring

A dedicated developer working exclusively on your desktop build for 160 hours a month — the model for teams that need consistent, deep involvement, not a part-time favor.

M0280h / mo

Part-time hiring

80 hours a month of focused desktop development support, sized for a defined feature set or ongoing maintenance rather than a full build.

M0340h blocks

Hourly hiring

Consulting-style desktop development support billed in 40-hour blocks that don't expire — built for short projects and on-demand needs, not long commitments.

Engagement models

Who runs
the project.

Staff augmentation, a fully managed dedicated development team, or something in between — pick the model that matches how your team already works.

01

Entalogics managed team

We run the entire desktop development process — planning, execution, delivery — so your team stays focused on everything else. A full dedicated development team, not just a developer dropped into a Slack channel.

  • PM + senior leads on staff
  • We own the runbook
  • Status reports every Friday
02MOST COMMON

Client managed team

You keep full control; our desktop developer works inside your existing team and reports to your engineering lead. Classic staff augmentation for teams that already have the process figured out.

  • Embedded in your Slack & Linear
  • Reports into your engineering lead
  • Same hiring bar — you direct
03

Hybrid model

Your in-house team plus our specialists, sharing the same standups and design reviews. Built for complex desktop builds that need skills your team doesn't have in-house yet.

  • Specialists from us, generalists from you
  • Shared standups + design reviews
  • Clear DRI per workstream
Stack & tooling

Hire desktop developers
by framework.

Electron, Chromium, .NET, and Qt — pick the framework your build needs, and we'll match a desktop developer who's actually shipped in it.

Electron

Hire Electron developers for cross-platform desktop apps built with HTML, CSS, and JavaScript. One codebase across Windows, macOS, and Linux.

Chromium

Hire Chromium developers for custom desktop browsers and Chromium-based applications. Source-level work, not a wrapper around an existing browser.

.NET

Hire .NET and WPF developers for native Windows desktop applications built with C#, the standard framework for enterprise Windows software.

Qt

Hire Qt developers for native, high-performance cross-platform desktop applications built with C++.

Desktop specialty

Desktop work most
developers can't touch.

The parts of desktop application development that separate a real desktop developer from a web developer with Electron installed.

HARDWARE01

Hardware & device integration

Barcode scanners, serial ports, USB peripherals, HID-compliant devices. Desktop apps that talk to real hardware, not just a browser tab.

LEGACY02

Legacy desktop modernization

Existing Windows Forms, VB.NET, or aging Qt codebases brought forward without a full rewrite, unless the architecture genuinely needs one.

OS-NATIVE03

OS-native integration

System tray, file associations, native notifications, and installer packaging (NSIS, WiX, DMG, AppImage) that make an app feel like it belongs on the OS instead of visiting it.

Related work

You might
also need.

Adjacent surfaces we ship together with desktop work — same bench, same standard.

COMMON QUESTIONS

Straight answers.

Questions we get on every first call. If yours isn't here, it'll be the first thing we cover.

Electron apps, native Windows apps in C++ or .NET, cross-platform apps in Qt, and custom Chromium-based browsers — consumer and enterprise desktop software, either one.
Yes — registry access, system tray integration, file system watchers, Windows services, COM interfaces, and installer packaging with NSIS or WiX. The Windows-specific work most web-first developers have never actually touched.
Yes. Every desktop developer we place understands platform-specific packaging, code signing, and distribution requirements for Windows, macOS, and Linux, not just the one platform they're most comfortable with.
Native (C++/Qt, C#/WPF) gets you the best performance and deepest OS integration, at the cost of separate codebases per platform. Cross-platform (Electron) shares one codebase across Windows, macOS, and Linux and gets you there faster. We'll help you decide on the discovery call, based on what your app actually needs to do.
Most engagements start within 3–5 business days of the discovery call and contract sign-off — no six-week recruitment cycle standing between you and a working developer.
Yes. We start with a code review of the existing codebase, understand the architecture that's actually there, and integrate cleanly — legacy modernization, not a "rewrite everything" pitch unless the codebase genuinely needs one.
Coding tests, a system design interview, a portfolio review of real shipped desktop work, and a soft-skills check. Every developer clears all four before we'll put them in front of you.
Founder-direct

Ready to build
something amazing?

Tell us what you're building and what platform it needs to run on. We'll match a desktop developer — or a full dedicated development team — who's actually shipped something like it.