We build mobile apps for iOS and Android — consumer apps, B2B tools, marketplaces, and AI-powered features — engineered to clear App Store and Play Store review, not just run on your test device.
Trusted for custom mobile app development across startups, healthcare, and consumer products.
Why Entalogics for mobile
Four things every mobile app actually needs.
App Store rejections, dead push notifications, and an app that stops working the moment wifi drops — we've inherited enough half-built mobile apps to know these four gaps show up almost every time. Here's how we close them before a single screen gets built.
Store-ready01
Clear the App Store and Play Store, first try.
Apple and Google reject apps for the same handful of avoidable reasons. We build against their current guidelines from day one, so submission isn't where your launch date slips.
Cross-platform02
Cross-platform without compromise.
Flutter and React Native development sharing one codebase across iOS and Android, without the app feeling like a web page wearing a native app's clothes.
Offline03
Offline-first and fault tolerant.
Real users lose signal. Your app keeps working, syncs when the connection comes back, and never loses a user's data because a train went into a tunnel.
Push04
Push notifications, all yours.
No third-party notification vendor sitting between you and your users. We wire this up ourselves, on your own infrastructure.
Hard-won lessons
What makes a mobile app project fail.
Bad code is rarely the reason a mobile app project fails. These six are.
01
✗
No privacy manifest or store metadata prepped early
Submission bounces on paperwork, not code — every rejection cycle costs another review window, sometimes weeks.
02
✗
Crash monitoring bolted on after launch
Bug reports arrive as a screenshot and a guess, no stack trace, so every fix starts from zero.
03
✗
A hybrid webview passed off as native
Scrolling stutters, gestures lag a beat, and reviewers notice the low-quality feel before your users even complain.
04
✗
Notifications treated as a feature, not a system
Adding real retention logic later means re-architecting data flow that should've been there from day one.
05
✗
QA done on one phone, one OS build
Runs fine on the founder's iPhone, breaks the moment a real user opens it on an older Android.
06
✗
Built assuming a constant connection
Every screen stalls waiting on a network call — the app goes unusable the second a user loses signal.
✓
Every one of these gets caught in discovery, before a build starts — not after your app collects its first rejection email from Apple.
Know what you're building
Mobile app or web app? Know what you're building.
They can look identical on screen. The engineering, distribution, and maintenance underneath are nothing alike.
Mobile app
Web app
Runs on
iOS & Android natively
Browser
Distribution
App Store & Play Store
URL
Updates
Staged rollout, review required
Instant, server-side
Offline support
Full
Limited
Device APIs
Camera, GPS, biometrics, push
Restricted, browser-permission based
Code signing
Required — Apple & Google
Not applicable
Need offline access, camera, GPS, or push notifications? That's a job for native or cross-platform mobile app development, not a responsive website with an app icon glued on.
What we build
Six mobile app types, one engineering bench.
Here's the mobile app development work we get asked for most, from consumer apps to enterprise mobile builds.
#
Type
What it is
Tools
01
Consumer & lifestyle apps
Social, fitness, and content apps built to hold up under daily, unpredictable real-world usage
FLUTTERREACT NATIVESWIFT
02
B2B & productivity mobile
Internal tools built for a workforce, not the App Store charts
REACT NATIVEKOTLIN
03
Marketplace & on-demand
Two-sided apps with real-time matching, payments, and location tracking
NATIVEBACKEND INTEGRATION
04
Health & regulated mobile
HIPAA-ready mobile apps for healthcare and other regulated industries
NATIVEENCRYPTED STORAGE
05
Companion & second-screen apps
Mobile apps that extend an existing product instead of standing alone
CROSS-PLATFORMSDK INTEGRATION
06
Cross-platform-first apps
One codebase, shipped to iOS and Android without a compromised experience
FLUTTERREACT NATIVE
Store submission
App Store and Play Store. We handle the submission.
A rejection at review can cost you two more weeks you didn't budget for. We build toward submission the whole way through, not the week before launch.
iOS
iOS
App Store
✓App Store Connect setup and metadata
✓TestFlight configured for real beta feedback, not just an internal build
✓Apple Developer Program compliance checked against current guidelines
✓Common rejection triggers fixed before submission, not after
▶
Android
Play Store
✓Google Play Console setup and app signing
✓Play policy compliance checked against Google's current rules
✓Staged rollout so problems surface before every user sees them
✓App signing and release management handled end to end
ASO
App Store Optimisation. Built in, not bolted on.
ASO decisions get harder to fix the later you make them. We make them early.
✓Keyword research and title/subtitle work done before launch, not after downloads stall
✓Screenshots and preview video built to turn store visits into installs
✓Conversion tracked from listing view to first open, not just total downloads
✓Rating prompts timed around real usage, not a random popup on day one
✓Category and competitor placement reviewed before you commit to one
✓Localization planned upfront for the markets your app is actually built to reach
Infrastructure
Mobile infrastructure. Configured from day one.
The backend pieces a mobile app depends on, set up before the first screen ships.
01
Push notifications
Firebase Cloud Messaging or native APNs, run on your own infrastructure, not a locked-in third-party vendor.
02
Deep linking
Universal links and App Links, so a marketing link opens the exact screen a user expects instead of dumping them on the home screen.
03
Offline-first sync
Local storage with background sync, so the app keeps working on a plane and catches up the moment it's back online.
04
Biometric authentication
Face ID and fingerprint login built natively, not routed through a slower third-party wrapper.
05
In-app purchases
Apple and Google in-app purchase APIs, subscriptions, and receipt validation, done correctly the first time.
06
Mobile analytics
Event tracking and funnels live from launch, so you're not guessing at retention three months in.
The receipts
Mobile apps we've shipped.
Actual deliverables, not polished case studies.
M01✓Cross-platform mobile app with real-time chat and offline sync
M02✓Native iOS health app with HIPAA-compliant data storage
M03✓Android field-service app with barcode scanning and offline forms
M04✓React Native marketplace app with in-app payments and driver tracking
M05✓iOS companion app synced with a desktop product through a shared backend
M06✓Flutter productivity app with biometric login and push reminders
Engagement shape
From spec to live on the App Store in four phases.
ASO and store submission get built alongside the app, not crammed in during the final week.
Phase 1
Discovery & scope
Platform decision — native, Flutter, or React Native — plus feature scope and backend architecture, settled before any code gets written.
Phase 2
Design & build
UI/UX design and core development, tested continuously on real devices and OS versions, not just a simulator.
Phase 3
ASO & submission
Store listings, screenshots, keyword work, and full submission to both stores, done ahead of launch day.
Phase 4
Launch & grow
Crash monitoring, analytics review, and feature work driven by how people actually use the app, not by guesswork.
Stack
Mobile app stack. Battle-tested.
Picked by platform and product need, not a default we reach for every time.
Native (Swift, Kotlin) gets you the best performance and deepest device access, but costs more since you're maintaining two codebases. Cross-platform (Flutter, React Native) shares one codebase across iOS and Android and gets you to market faster. We work out which one fits on the discovery call, based on your feature list and budget.
A focused MVP usually lands on the App Store and Play Store in 10–14 weeks. Apps with heavier backend work or regulated data take longer — you get a real number after discovery, not a guess.
Yes. Store listings, metadata, ASO, and full submission are part of the build, not an add-on you pay extra for.
We build against Apple's current guidelines from the start, so most rejection reasons never come up. If one does happen anyway, we handle the resubmission ourselves — it doesn't reset your timeline.
Yes. Adding a chatbot, a recommendation engine, or an LLM-powered feature to a mobile app you already have is regular work for us, no rebuild required.
Yes. We take over apps built by other teams often, audit what's already there, and improve it without a full rebuild unless the architecture genuinely calls for one.
Founder-direct
Ship your mobile appthis quarter.
A free 30-minute call with a senior mobile app developer gets you a platform recommendation, a submission plan, and a timeline you can actually plan around.