Ship a Qt application, end to end.
Fixed scope, fixed price, senior-only team. RFC to deployed application in 8-14 weeks.
FIXED SCOPE
- Zero juniors on client work
- Fixed quote in week 1
- Code, infra, runbook — yours
Most Qt development services stop at demos. We ship it into production — automotive dashboards, medical device interfaces, industrial HMIs, and desktop applications where C++ performance isn't a marketing line, it's the actual requirement. Built for teams whose software runs on real hardware, not just in a tab.
Why Entalogics for Qt
Qt gives you more than most teams ever touch. The codebases we take over usually use about a third of it — C++ doing layout work, QML bolted on as an afterthought, a signal graph nobody can trace anymore.
Heavy computation, hardware I/O, real-time logic — that's C++'s job. Animation, touch, layout — that's QML's. Blur the line and both get slower and harder to maintain at the same time.
Q_PROPERTY and Q_INVOKABLE expose typed C++ models; QML binds to them declaratively. No business logic hiding in QML JavaScript, no UI code creeping into C++. Two engineers can work the same feature without colliding.
Qt's signal/slot system is elegant right up until it isn't documented. Explicit connection types, no string-based connections, a signal graph someone can actually read — or the next engineer spends a week reverse-engineering state flow that should've taken an afternoon.
Modern C++17/20, RAII, smart pointers, and QML interfaces built on typed models instead of loosely-typed maps. Change a property's type and the compiler catches it in C++, the IDE flags it in QML — nobody finds out at runtime.
When Qt, when not
Qt is the most capable native cross-platform framework there is. It's also C++, and C++ punishes teams without the discipline for it. We'll say so on the first call if Qt isn't the right fit for your team.
PICK QT WHEN
CONSIDER ALTERNATIVES WHEN
WE SAY NO WHEN
What we build with Qt
Eight ways this work shows up for real clients. Each one built for hardware in the field — not a conference demo.
Digital instrument clusters, infotainment systems, HVAC controls — multi-display, real-time rendering, AUTOSAR-compliant.
Patient monitoring dashboards, diagnostic equipment UIs, lab instrument panels — IEC 62304 ready, touch interfaces that still work with gloves on.
Factory floor HMIs, process monitoring, alarm management — real-time PLC and sensor data rendered at 60fps on industrial hardware.
Creative tools, scientific instruments, developer utilities — one C++ codebase, native everywhere, no bundled browser engine.
Touch interfaces on Yocto or Buildroot targets, boot-to-UI under two seconds — full-featured UI on connected devices that aren't generous with resources.
Qt 4 to Qt 6, Widgets to QML, qmake to CMake — module by module, with the current application shipping the entire time.
QML interface design paired with C++ Qt development underneath, and profiling passes that catch the frame drop before a user does. Architecture reviews, ongoing patching, and Qt training for teams building the muscle in-house.
Hardware-accelerated visualization for instrument clusters, scientific tools, and simulation dashboards — Qt 3D where it fits, raw OpenGL or Vulkan where the project needs lower-level control.
The playbook
Patterns from production embedded and desktop Qt apps — not Qt Creator tutorials.
P01
Declarative QML for layout, animation, interaction. C++ models exposed through Q_PROPERTY. A strict, testable boundary on both sides.
P02
QAbstractListModel subclasses with typed roles, no QVariantMap shortcuts. QML binds to strongly typed properties — a role change fails at compile time.
P03
Qt 6 wants CMake, not qmake. Multi-target builds for desktop, embedded, and test, with CI running every platform in parallel.
P04
Unit tests on C++ logic, GUI automation on target hardware. CI on every PR, not just before release.
P05
Minimal init, EGLFS renderer, precompiled QML cache, a splash screen while services spin up. Users see UI before the kernel's finished booting everything else.
P06
Existing Widgets apps gain QML screens one at a time through QQuickWidget. No full rewrite, no shipping pause.
Signature case
A factory floor HMI on Qt 4.8 with Widgets — 12-second boot on the target hardware, a UI that couldn't be restyled without recompiling, no touch support, and a qmake build system that only one engineer understood. Migrated to Qt 6 with QML, EGLFS rendering, and CMake in 11 weeks. Boot-to-UI dropped to 1.8 seconds. Touch support added. Restyling now takes hours, not days.
Before
Qt 4.8 Widgets · 12s boot · no touch · qmake · restyle = recompile
After
Qt 6 QML · 1.8s boot · full touch · CMake · restyle = QML edit
Engagement shape
Module by module, never flag-day. The current application stays deployed the whole time.
Rendering performance profiling, signal/slot audit, build system review, target hardware validation. A ranked plan with real numbers.
Qt 6 baseline, QML architecture set, C++ models wired, one production screen running on target hardware. Real frame times from the actual device.
Screen by screen, under feature flags. Nightly builds on target hardware. Your roadmap keeps moving.
Target image finalized, QTest coverage on critical paths. Runbook handed over, or we stay on for Qt support and maintenance.
Stack
Our default Qt development stack — picked for production, not tutorials.
Engagement
No hourly billing for thinking time. Fixed quote or a transparent monthly rate.
Fixed scope, fixed price, senior-only team. RFC to deployed application in 8-14 weeks.
FIXED SCOPE
Senior C++ and QML engineers in your Slack, your Jira, your standups. Pause, resize, or exit with 30 days' notice.
PER ENGINEER
A standing partner for product orgs shipping embedded or desktop Qt — HMI architecture, Qt 6 migration, performance tuning, Qt training, hiring help.
PROCUREMENT-FRIENDLY
Founder-direct
Thirty minutes with the founder — a senior Qt developer, the relevant playbook, and a candid read on whether Qt is the right framework, or your UI belongs in a browser or a lighter native toolkit.