C++ done rightsafe, fast, modern.

C++ development services for systems where garbage collection isn't an option and abstraction overhead isn't acceptable. Game engines, trading systems, embedded firmware, AI inference runtimes — the software that runs underneath everything else. Modern C++20/23 with smart pointers, concepts, and coroutines. We write C++ that's safe, fast, and maintainable — not just fast.

  • C++20/23
  • Zero-overhead
  • RAII-safe
  • Sub-microsecond

Why Entalogics for C++

Four things every
C++ codebase
actually needs.

The C++ codebases we inherit usually have raw `new`/`delete` scattered across 200 files, no static analysis in CI, `undefined behaviour` that "works in production until it doesn't", and build systems that take 45 minutes because nobody set up precompiled headers. C++ gives you the power. Most teams don't add the guardrails.

Performance01

Profile first. Then optimise the right thing.

Premature optimisation in C++ creates unreadable code for a 2% improvement nobody measured. We profile with Perf, VTune, or Tracy, identify the actual hot path, and optimise that — with benchmarks that prove the improvement before and after.

Architecture02

Modern C++ idioms, not C with classes.

RAII for resource management. Smart pointers for ownership. `std::span` and `std::string_view` instead of raw pointer + length pairs. The codebase reads like modern C++, not 1998 C++ with a class keyword.

State03

Ownership expressed in the type system.

`unique_ptr` for single ownership. `shared_ptr` only when shared ownership is genuinely required. Value semantics by default. Move semantics where copies are expensive. Ownership is explicit — not a comment that says "// caller owns this."

Type safety04

`std::expected` over error codes. Strong types over raw `int`.

C++23's `std::expected` for recoverable errors. Strong typedefs to prevent unit confusion — a `Distance` is not a `Duration` even though both are `double`. The compiler catches the misuse. A code review shouldn't have to.

When C++, when not

C++ is a tool.
Not the default choice.

C++ gives you control no other mainstream language offers. That control has a cost — complexity, compilation time, and a hiring pool that shrinks every year. We'll tell you on the first call if C++ is genuinely justified for your problem.

PICK C++ WHEN

  • Sub-microsecond latency is a hard requirement — trading systems, audio engines, real-time control
  • Direct hardware access — embedded firmware, device drivers, GPU kernels
  • Existing C++ codebase that needs modernisation, not a rewrite in Rust
  • Game engines, physics simulations, or rendering pipelines where no other language competes

CONSIDER RUST WHEN

  • Memory safety is a hard compliance requirement and you're starting from scratch
  • The team is willing to invest in learning Rust and the project timeline allows it
  • You need C++-level performance without C++'s undefined behaviour surface area

WE SAY NO WHEN

  • "C++ because it's the fastest." Fast at what? For most API servers, Go or Java is fast enough and ships in half the time.
  • "C++ for a web backend." Unless you're writing an HTTP server library, there are better tools.
  • "We need this in three weeks." C++ done right takes longer than that. Cut corners and you'll pay for them later.

What we build in C++

Six product surfaces.
One quality bar.

The shapes of C++ development work we deliver most. Each built for production — not a university project.

  • S01

    Game engines & real-time graphics

    Custom engines, Unreal Engine integration, rendering pipelines, physics systems. C++ at 60fps or higher where every frame budget is 16ms.

    C++20UNREALVULKANOPENGL
  • S02

    High-frequency trading systems

    Order matching, market data processing, FIX protocol, kernel bypass networking. Microsecond-level latency where garbage collection is a dealbreaker.

    C++23DPDKFIXFPGA
  • S03

    Embedded firmware & IoT

    ARM Cortex targets, RTOS integration, sensor drivers, bare-metal applications. C++ on constrained hardware where every byte counts.

    C++17FREERTOSARMCMAKE
  • S04

    AI inference runtimes

    ONNX Runtime, TensorRT, custom inference pipelines. C++ wrapping GPU kernels for production model serving where Python is too slow.

    C++20ONNXTENSORRTCUDA
  • S05

    Desktop performance layers

    Native modules for Electron/Tauri apps, codec libraries, file processing engines. The C++ layer that does the heavy lifting behind a modern UI.

    C++20NAPIFFICMAKE
  • S06

    C++ modernisation

    C++11 to C++23, raw pointers to smart pointers, Makefiles to CMake, no tests to sanitizer-clean CI. The existing code keeps shipping while we modernise underneath.

    C++23CLANG-TIDYASANCMAKE

The playbook

Patterns we
ship on repeat.

C++ patterns from production systems — not textbook examples.

  • P01

    Smart pointers everywhere

    `unique_ptr` for ownership. `shared_ptr` only when genuinely shared. No raw `new`/`delete` in application code. Ownership expressed in the type system, not in comments.

  • P02

    Static analysis in CI

    Clang-Tidy, cppcheck, and AddressSanitizer on every PR. Undefined behaviour caught before merge — not after a crash in production at 3am.

  • P03

    CMake-first build system

    Modern CMake with targets, not variables. Precompiled headers configured. Build times measured and budgeted. CI builds in under 10 minutes.

  • P04

    Concepts for constrained templates

    C++20 concepts instead of SFINAE. Template errors that read like English, not like compiler core dumps. Generic code that documents its own requirements.

  • P05

    Benchmark-driven optimisation

    Google Benchmark on critical paths. No optimisation without a measured before and after. CI alerts on performance regressions across releases.

  • P06

    Incremental modernisation

    One file at a time. Replace `new`/`delete` with smart pointers. Replace macros with `constexpr`. Replace C-style casts. The codebase improves continuously — no flag-day rewrite.

Signature case

A trading system,
modernised from C++11 to C++23 under live load.

A high-frequency trading system on C++11 — raw pointer ownership nobody could trace, a Makefile build taking 40 minutes, zero static analysis, and three production crashes in one quarter from undefined behaviour that "worked in testing." Modernised to C++23 with smart pointers, CMake, sanitizers in CI, and `std::expected` error handling in 10 weeks. Under live market load the entire time.

Before

C++11 · raw pointers · 40-min build · 0 static analysis · 3 UB crashes in Q1

After

C++23 · smart pointers · 8-min build · Clang-Tidy + ASan in CI · 0 crashes in Q2+Q3

  • Build time−80%
  • UB-related crashes3 → 0
  • To fully modernised10wk
  • Downtime during migration0

Engagement shape

Eight to ten weeks
to a measurable ship.

A typical C++ development engagement. We modernise or build module by module — the system keeps running while we work.

  • W01

    Audit + RFC

    Two senior C++ engineers. Profiling, sanitiser analysis, build system review, ownership audit. A ranked, dollarized RFC.

  • W02–03

    Foundation + first module

    CMake baseline, sanitisers in CI, smart pointer conventions established, one production module modernised end-to-end. Real benchmarks on target hardware.

  • W04–08

    Module by module

    File by file under feature flags where applicable. Sanitisers and benchmarks on every PR. Your system keeps running.

  • W09+

    Release + handoff

    CI clean. Benchmarks documented. Runbook handed to your team — or we stay on retainer.

Stack

Tools we
reach for first.

Our default C++ development stack — picked for production, not homework.

  • LanguageC++20/23 · Concepts · Coroutines · Ranges · std::expected
  • BuildCMake · Conan · vcpkg · Ninja · ccache
  • AnalysisClang-Tidy · cppcheck · AddressSanitizer · UBSan · Valgrind
  • TestingGoogle Test · Google Benchmark · Catch2 · doctest
  • ToolingClang · GCC · MSVC · clang-format · include-what-you-use
  • InfraGitHub Actions · GitLab CI · Docker · Sentry · Tracy Profiler

Engagement

Three ways
to work with us.

No hourly retainer that bills for "thinking time." Pick a lane that matches your stage; everything is fixed-quote or transparently rated.

FIXED SCOPEone-off build

Ship a C++ system, end-to-end.

A defined product, a fixed price, a senior-only team. From RFC to production in 8–14 weeks.

$15k–$30k

FIXED SCOPE

  • Senior engineers only
  • Fixed quote in week 1
  • Code, infra, runbook — yours
Plan a fixed build
DEDICATED TEAMmonthly

Hire dedicated C++ developers.

Embedded engineers in your Slack, your Jira, your standups. Senior C++ engineers shipping modern C++20/23. Pause, resize, end with 30 days' notice.

$5k / eng / mo

PER ENGINEER

  • Same senior bar as fixed-scope
  • Embedded in your team
  • Founder-direct escalation
Hire dedicated C++ devs
ENGAGEMENTcustom

Strategic C++ partnership.

A long-term partner for product orgs maintaining or modernising C++ systems — codebase modernisation, performance tuning, Rust interop, hiring help.

custom

PROCUREMENT-FRIENDLY

  • Multi-quarter roadmap
  • Architecture & hiring partner
  • Procurement-friendly paper
Speak to the founder
FAQ

Sharp questions,
straight answers.

C++ vs Rust, modernisation, undefined behaviour, existing codebases — the questions we get on every C++ discovery call.
C++ if you're extending an existing C++ codebase, need mature libraries in your domain (game engines, trading, embedded), or your team already has deep C++ expertise. Rust if you're starting from scratch and memory safety is a compliance requirement. Both produce the same calibre of performance. The decision is about ecosystem and team, not speed.
Yes. File by file, one smart pointer at a time. We add sanitisers, static analysis, and modern idioms incrementally. The system keeps running under live load throughout.
AddressSanitizer and UBSan in CI on every PR. They catch the UB that "works in testing" but crashes in production. Combined with Clang-Tidy checks, most UB is eliminated before it reaches code review.
Yes. The engineers who write the RFC ship the code. No handoff mid-engagement. Direct access throughout.
Yes. We've worked inside Makefiles, CMake, Bazel, and fully custom build systems. We adapt to your conventions. If the build system needs modernising, we flag it in the RFC.

Founder-direct

Tell us whatyou're building.

Thirty minutes with the founder. We'll bring a senior C++ engineer, the relevant playbook, and a candid read on whether C++ is the right tool — or whether Rust, Go, or a higher-level language solves your problem at lower cost.