Ship a C++ system, end to end.
Fixed scope, fixed price, senior-only team. RFC to production in 8-14 weeks.
FIXED SCOPE
- Zero juniors on client work
- Fixed quote in week 1
- Code, infra, runbook — yours
Our C++ development services exist for the software where a garbage collector isn't an option and abstraction overhead isn't acceptable — game engines, trading systems, embedded firmware, AI inference runtimes. Modern C++20/23 with smart pointers, concepts, and coroutines. We write C++ that's safe and maintainable, not just fast.
Why Entalogics for C++
Raw `new`/`delete` scattered across 200 files, no static analysis in CI, undefined behavior that "works until it doesn't," and a build that takes 45 minutes because nobody set up precompiled headers. C++ gives you the power. Most C++ development company work skips the guardrails.
Premature optimization without a profiler is a guess dressed up as engineering. We profile with Perf, VTune, or Tracy first, find the actual hot path, and only touch that — with a before-and-after benchmark proving the gain was real.
RAII for resource management, smart pointers for ownership, `std::span` and `std::string_view` instead of a raw pointer and a length variable passed around separately. The difference between C++23 idioms and 1998 habits shows up in every file.
`unique_ptr` when one thing owns a resource, `shared_ptr` only when ownership is genuinely shared, move semantics wherever a copy would be expensive. "// caller owns this" is not a contract the compiler can enforce — a type is.
`std::expected` for recoverable errors instead of an out-of-band error code. Strong typedefs so a `Distance` and a `Duration` can't be swapped even though both compile down to a `double`. The compiler catches what a code review would otherwise have to.
When C++, when not
No other mainstream language gives you this much control — and that control costs you in complexity, compile time, and a hiring pool that gets smaller every year. We'll say so on the first call if C++ development isn't actually justified for your problem.
PICK C++ WHEN
CONSIDER RUST WHEN
WE SAY NO WHEN
What we build in C++
Eight ways this work shows up for real clients. Each one built for production — not a university assignment with a client's name on it.
Custom engines, Unreal Engine integration, rendering pipelines, physics systems. C++ holding 60fps or better where every frame has a 16ms budget and no excuses.
Order matching, market data processing, FIX protocol, kernel bypass networking. Microsecond-level latency where a garbage collector pausing mid-trade is not an option.
ARM Cortex targets, RTOS integration, sensor drivers, bare-metal applications. C++ on hardware constrained enough that every byte on the stack matters.
ONNX Runtime, TensorRT, custom inference pipelines. C++ wrapping GPU kernels for production model serving where Python's overhead is the actual bottleneck.
Native modules for Electron or Tauri apps, codec libraries, file processing engines. The C++ layer doing the real work behind a modern UI that never touches it directly.
C++11 to C++23, raw pointers to smart pointers, Makefiles to CMake, zero tests to sanitizer-clean CI. The existing system keeps shipping the entire time we modernize what's underneath it.
Ongoing static analysis, dependency patching, and performance regression checks so a codebase that shipped clean doesn't quietly rot six months after launch.
Architecture reviews, code audits, and senior C++ engineers embedded directly in your existing team — for orgs that need expertise added, not a separate project spun up.
The playbook
Patterns from production C++ systems — not textbook examples that fall apart under real load.
P01
`unique_ptr` for ownership, `shared_ptr` only when genuinely shared. No raw `new`/`delete` in application code — ownership lives in the type system, not a comment.
P02
Clang-Tidy, cppcheck, and AddressSanitizer run before merge, not discovered after a 3am production crash.
P03
Modern CMake with targets, precompiled headers configured, build times measured and budgeted. CI stays under 10 minutes.
P04
C++20 concepts produce template errors that read like English. Generic code documents its own requirements instead of hiding them in a compiler stack trace.
P05
Google Benchmark on every critical path. No optimization ships without a measured before-and-after, and CI flags regressions the moment they appear.
P06
`new`/`delete` replaced with smart pointers, macros replaced with `constexpr`, C-style casts removed. The codebase improves continuously — no flag-day rewrite, no feature freeze.
Signature case
A high-frequency trading system on C++11 — raw pointer ownership nobody could trace, a Makefile build taking 40 minutes, zero static analysis, and three production crashes in one quarter from undefined behaviour that "worked in testing." Modernised to C++23 with smart pointers, CMake, sanitizers in CI, and `std::expected` error handling in 10 weeks. Under live market load the entire time.
Before
C++11 · raw pointers · 40-min build · 0 static analysis · 3 UB crashes in Q1
After
C++23 · smart pointers · 8-min build · Clang-Tidy + ASan in CI · 0 crashes in Q2+Q3
Industries we serve
We've delivered C++ development services for finance, gaming, automotive, healthcare, and manufacturing — anywhere the software underneath everything else has to be fast and correct at the same time.
Engagement shape
Module by module. The system keeps running under live load the entire time we work.
Profiling, sanitizer analysis, build system review, ownership audit. A ranked plan with real numbers, not a list of vague concerns.
CMake baseline, sanitizers in CI, smart pointer conventions established, one production module modernized end-to-end. Real benchmarks on target hardware.
File by file, behind feature flags where applicable. Sanitizers and benchmarks run on every PR. The system keeps running.
CI clean, benchmarks documented. Runbook handed over, or we stay on for C++ maintenance and support.
Stack
Our default C++ development stack — picked for production, not homework.
Engagement
No hourly billing for thinking time. Fixed quote or a transparent monthly rate.
Fixed scope, fixed price, senior-only team. RFC to production in 8-14 weeks.
FIXED SCOPE
Senior engineers shipping modern C++20/23, embedded in your Slack, your Jira, your standups. Pause, resize, or exit with 30 days' notice.
PER ENGINEER
A standing partner for product orgs maintaining or modernizing C++ systems — codebase modernization, performance tuning, Rust interop, hiring help.
PROCUREMENT-FRIENDLY
Founder-direct
Thirty minutes with the founder — a senior C++ engineer, the relevant playbook, and a candid read on whether C++ is the right tool, or Rust, Go, or a higher-level language solves it for less.