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C++ Development Services.Safe, Fast, Production-Ready.

Our C++ development services exist for the software where a garbage collector isn't an option and abstraction overhead isn't acceptable — game engines, trading systems, embedded firmware, AI inference runtimes. Modern C++20/23 with smart pointers, concepts, and coroutines. We write C++ that's safe and maintainable, not just fast.

  • C++20/23
  • Zero-overhead
  • RAII-safe
  • Sub-microsecond

Why Entalogics for C++

Four problems every
inherited C++ codebase
has.

Raw `new`/`delete` scattered across 200 files, no static analysis in CI, undefined behavior that "works until it doesn't," and a build that takes 45 minutes because nobody set up precompiled headers. C++ gives you the power. Most C++ development company work skips the guardrails.

Performance01

Someone optimized the wrong 2% and made the codebase unreadable doing it.

Premature optimization without a profiler is a guess dressed up as engineering. We profile with Perf, VTune, or Tracy first, find the actual hot path, and only touch that — with a before-and-after benchmark proving the gain was real.

Architecture02

The codebase was C with a class keyword bolted on, not modern C++.

RAII for resource management, smart pointers for ownership, `std::span` and `std::string_view` instead of a raw pointer and a length variable passed around separately. The difference between C++23 idioms and 1998 habits shows up in every file.

State03

Ownership lived in a comment, not the type system.

`unique_ptr` when one thing owns a resource, `shared_ptr` only when ownership is genuinely shared, move semantics wherever a copy would be expensive. "// caller owns this" is not a contract the compiler can enforce — a type is.

Type safety04

An `int` was doing three different jobs and nobody could tell them apart.

`std::expected` for recoverable errors instead of an out-of-band error code. Strong typedefs so a `Distance` and a `Duration` can't be swapped even though both compile down to a `double`. The compiler catches what a code review would otherwise have to.

When C++, when not

C++ is a tool.
Not the default choice.

No other mainstream language gives you this much control — and that control costs you in complexity, compile time, and a hiring pool that gets smaller every year. We'll say so on the first call if C++ development isn't actually justified for your problem.

PICK C++ WHEN

  • Sub-microsecond latency is a hard number you're accountable for — trading systems, audio engines, real-time control
  • The software needs to touch hardware directly — embedded firmware, device drivers, GPU kernels
  • An existing C++ codebase needs modernizing, not a rewrite in something else entirely
  • Game engines, physics simulation, or rendering — domains where nothing else really competes

CONSIDER RUST WHEN

  • Memory safety is a hard compliance requirement and the project is starting from a blank slate
  • Your team can invest in learning Rust and the timeline actually allows for that
  • You want C++-level performance without carrying C++'s undefined behavior surface area

WE SAY NO WHEN

  • "C++ because it's the fastest" — fastest at what? Most API servers ship twice as fast in Go or Java and perform fine
  • "C++ for a web backend" — unless you're writing the HTTP server library itself, there are better tools
  • "We need this in three weeks" — C++ done properly takes longer, and cut corners here get expensive fast

What we build in C++

C++ development
services we deliver.

Eight ways this work shows up for real clients. Each one built for production — not a university assignment with a client's name on it.

  • S01

    Game engines and real-time graphics

    Custom engines, Unreal Engine integration, rendering pipelines, physics systems. C++ holding 60fps or better where every frame has a 16ms budget and no excuses.

    C++20UNREALVULKANOPENGL
  • S02

    High-frequency trading systems

    Order matching, market data processing, FIX protocol, kernel bypass networking. Microsecond-level latency where a garbage collector pausing mid-trade is not an option.

    C++23DPDKFIXFPGA
  • S03

    Embedded firmware and IoT

    ARM Cortex targets, RTOS integration, sensor drivers, bare-metal applications. C++ on hardware constrained enough that every byte on the stack matters.

    C++17FREERTOSARMCMAKE
  • S04

    AI inference runtimes

    ONNX Runtime, TensorRT, custom inference pipelines. C++ wrapping GPU kernels for production model serving where Python's overhead is the actual bottleneck.

    C++20ONNXTENSORRTCUDA
  • S05

    Desktop performance layers

    Native modules for Electron or Tauri apps, codec libraries, file processing engines. The C++ layer doing the real work behind a modern UI that never touches it directly.

    C++20N-APIFFICMAKE
  • S06

    C++ modernization

    C++11 to C++23, raw pointers to smart pointers, Makefiles to CMake, zero tests to sanitizer-clean CI. The existing system keeps shipping the entire time we modernize what's underneath it.

    C++23CLANG-TIDYASANCMAKE
  • S07

    C++ maintenance and support

    Ongoing static analysis, dependency patching, and performance regression checks so a codebase that shipped clean doesn't quietly rot six months after launch.

    CLANG-TIDYSENTRYGITHUB ACTIONSTRACY
  • S08

    C++ consulting and staff augmentation

    Architecture reviews, code audits, and senior C++ engineers embedded directly in your existing team — for orgs that need expertise added, not a separate project spun up.

    CLANG-TIDYVALGRINDCMAKEGOOGLE BENCHMARK

The playbook

C++ development patterns
we ship on repeat.

Patterns from production C++ systems — not textbook examples that fall apart under real load.

  • P01

    Smart pointers everywhere.

    `unique_ptr` for ownership, `shared_ptr` only when genuinely shared. No raw `new`/`delete` in application code — ownership lives in the type system, not a comment.

  • P02

    Static analysis on every PR.

    Clang-Tidy, cppcheck, and AddressSanitizer run before merge, not discovered after a 3am production crash.

  • P03

    CMake-first build system.

    Modern CMake with targets, precompiled headers configured, build times measured and budgeted. CI stays under 10 minutes.

  • P04

    Concepts instead of SFINAE.

    C++20 concepts produce template errors that read like English. Generic code documents its own requirements instead of hiding them in a compiler stack trace.

  • P05

    Benchmark before you optimize.

    Google Benchmark on every critical path. No optimization ships without a measured before-and-after, and CI flags regressions the moment they appear.

  • P06

    Modernize incrementally, one file at a time.

    `new`/`delete` replaced with smart pointers, macros replaced with `constexpr`, C-style casts removed. The codebase improves continuously — no flag-day rewrite, no feature freeze.

Signature case

A trading system,
modernised from C++11 to C++23 under live load.

A high-frequency trading system on C++11 — raw pointer ownership nobody could trace, a Makefile build taking 40 minutes, zero static analysis, and three production crashes in one quarter from undefined behaviour that "worked in testing." Modernised to C++23 with smart pointers, CMake, sanitizers in CI, and `std::expected` error handling in 10 weeks. Under live market load the entire time.

Before

C++11 · raw pointers · 40-min build · 0 static analysis · 3 UB crashes in Q1

After

C++23 · smart pointers · 8-min build · Clang-Tidy + ASan in CI · 0 crashes in Q2+Q3

  • Build time−80%
  • UB-related crashes3 → 0
  • To fully modernised10wk
  • Downtime during migration0

Industries we serve

C++ development
across industries.

We've delivered C++ development services for finance, gaming, automotive, healthcare, and manufacturing — anywhere the software underneath everything else has to be fast and correct at the same time.

Engagement shape

Eight to ten weeks
on a C++ engagement.

Module by module. The system keeps running under live load the entire time we work.

  • W01

    Audit + RFC

    Profiling, sanitizer analysis, build system review, ownership audit. A ranked plan with real numbers, not a list of vague concerns.

  • W02–03

    Foundation + first module

    CMake baseline, sanitizers in CI, smart pointer conventions established, one production module modernized end-to-end. Real benchmarks on target hardware.

  • W04–08

    Module by module

    File by file, behind feature flags where applicable. Sanitizers and benchmarks run on every PR. The system keeps running.

  • W09+

    Release + handoff

    CI clean, benchmarks documented. Runbook handed over, or we stay on for C++ maintenance and support.

Stack

Tools we
Tools we reach
reach for for first.

Our default C++ development stack — picked for production, not homework.

Language
C++20/23 · Concepts · Coroutines · Ranges · std::expected
Build
CMake · Conan · vcpkg · Ninja · ccache
Analysis
Clang-Tidy · cppcheck · AddressSanitizer · UBSan · Valgrind
Testing
Google Test · Google Benchmark · Catch2 · doctest
Tooling
Clang · GCC · MSVC · clang-format · include-what-you-use
Infra
GitHub Actions · GitLab CI · Docker · Sentry · Tracy Profiler

Engagement

Three ways to hire
C++ developers
at Entalogics.

No hourly billing for thinking time. Fixed quote or a transparent monthly rate.

FIXED SCOPEone-off build

Ship a C++ system, end to end.

Fixed scope, fixed price, senior-only team. RFC to production in 8-14 weeks.

FIXED SCOPE

  • Zero juniors on client work
  • Fixed quote in week 1
  • Code, infra, runbook — yours
Plan a fixed build
DEDICATED TEAMmonthly

Hire dedicated C++ developers.

Senior engineers shipping modern C++20/23, embedded in your Slack, your Jira, your standups. Pause, resize, or exit with 30 days' notice.

PER ENGINEER

  • Same senior bar as fixed-scope
  • Embedded in your team
  • Founder-direct escalation
Hire dedicated C++ developers
ENGAGEMENTcustom

Strategic C++ consulting partnership.

A standing partner for product orgs maintaining or modernizing C++ systems — codebase modernization, performance tuning, Rust interop, hiring help.

PROCUREMENT-FRIENDLY

  • Multi-quarter roadmap
  • Architecture and hiring partner
  • Procurement-friendly paper
Speak to the founder
FAQ

Questions we get on almost
every C++ call.

C++ vs Rust, modernization, undefined behavior, cost — in roughly the order people ask.
C++ if you're extending an existing C++ codebase, need mature libraries in your domain, or your team already has deep C++ expertise. Rust if you're starting from scratch and memory safety is a compliance requirement. Both hit the same performance ceiling — the real decision is about your ecosystem and team, not raw speed.
Yes. File by file, one smart pointer at a time. Sanitizers, static analysis, and modern idioms go in incrementally while the system keeps running under live load throughout.
AddressSanitizer and UBSan run in CI on every PR, catching the UB that "works in testing" but crashes in production. Combined with Clang-Tidy, most of it gets eliminated before it ever reaches code review.
Depends on scope and how much legacy code exists. The week-one audit gives us real numbers — the quote is fixed from there, not a range that creeps with every sprint. Most engagements run fixed-price or on a dedicated monthly rate, whichever fits your stage better.
Yes. The engineers who write the RFC ship the code. No handoff mid-engagement, no account manager in between.
Yes. Makefiles, CMake, Bazel, or fully custom — we adapt to your conventions and flag anything that genuinely needs modernizing in the RFC.

Founder-direct

Tell us whatyou're building.

Thirty minutes with the founder — a senior C++ engineer, the relevant playbook, and a candid read on whether C++ is the right tool, or Rust, Go, or a higher-level language solves it for less.